Concept art in Photoshop, modeling in Blender, textures in Substance Painter
Lava Lamp Head
Concept art in ink on paper & Photoshop, modeling in Blender, textures in Photoshop.
Eno
Concept art in Photoshop, modeling in Blender, textures in Photoshop.
OTHER
Base character models. The above two characters were derived from the model on the right. I was entirely self-taught and did not know about edge flow or modeling in quads VS tris. I have since improved my methods a great deal, but I am still proud of these.
Basic head models thrown together, textured, and rigged all in Blender.