You are going somewhere, but nowhere specific. There are sounds and a light that follows you. Best played in a dark room. Made in spare time at CSU, Chico. (Standard first person controls, space to jump, Alt+f4 to quit)
Explore and listen. There are no objectives. Make of it what you will. Made in spare time at CSU, Chico after I figured out how to write first person movement code. (Standard first person controls, space to jump, Alt+f4 to quit)
Experimental audio journey. Listen, and decide which direction you want to follow. Best played with headphones. Collaboration with Bren Currier. (Standard first person controls, escape to quit)