Everything above was modeled by me in Blender and textured in Substance Painter
Final project from my Digital Texturing class. Many of the prop models were provided by my instructor, Connor Zelinsky, but I also borrowed some from Morrowind (scrap metal), Oblivion (mead, lantern, fancy spoon), and Skyrim (tray, tankard, hammer), and made a few of them myself (tongs, spoons). Made with Blender, Substance Painter, Substance Designer, and Maya. UV layouts and textures are all my own work, as well as some retopology and remodeling.
Early work from introductory 3d modeling class. Modeled in Maya, textured in Photoshop.
Retopology/UVs in Maya, textured in Substance Painter. Made from photogrammetry models originally provided by Connor Zelinsky.
UV layout in Maya, textures in Substance Painter. Original model provided by Connor Zelinsky.